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You could put the <script></script> in a separate watermark.js file and call it with:
<script src="watermark.js"></script>
Or put the entire code into the end of the <BODY> of your HTML document:
<BODY>
...
<div id="waterMark" style="position:absolute">
<a href="http://digitalelf.go.ro/index.html">
<img SRC="http://digitalelf.go.ro/watermark.gif" ALT="Digital_Elf Realm" BORDER=0 height=60 width=60>
</a>
</div>
<script language="JavaScript1.2">
markW = 64; // pixels wide
markH = 64; // pixels high
markX = 100; // percent right
markY = 100; // percent down
markRefresh = 20; // milliseconds
// set common object reference
if (!document.all) document.all = document;
if (!document.all.waterMark.style) document.all.waterMark.style = document.all.waterMark;
wMark = document.all.waterMark.style;
wMark.width = markW;
wMark.height = markH;
navDOM = window.innerHeight; // Nav DOM flag
function setVals() {
barW = 0; // scrollbar compensation for PC Nav
barH = 0;
if (navDOM) {
if (document.height > innerHeight) barW = 20;
if (document.width > innerWidth) barH = 20;
} else {
innerWidth = document.body.clientWidth;
innerHeight = document.body.clientHeight;
}
posX = ((innerWidth - markW)-barW) * (markX/100);
posY = ((innerHeight - markH)-barH) * (markY/100);
}
function wRefresh() {
wMark.left = posX + (navDOM?pageXOffset:document.body.scrollLeft);
wMark.top = posY + (navDOM?pageYOffset:document.body.scrollTop);
}
function markMe() {
setVals();
window.onresize=setVals;
markID = setInterval ("wRefresh()",markRefresh);
}
window.onload=markMe; // safety for Mac IE4.5
//-->
</script>
</BODY>
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