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Races There are sentient races that populate the adventuring ranks. These races share the bonds of society and guild membership, and are generally friendly in their relations. However, some tensions do exist, and these can occasionally cause friction, violence, or outright war!

Some guilds do not allow members of certain races into their ranks. Often this is merely the result of physical limitations that would prevent a given race from performing the tasks of that guild. Sometimes, however, the reason is little more than abject racism. Oftentimes, this is the beginning of the above mentioned tensions.

Economic and Social Background

A Vassal may join the Knight guild, and still be a vassal. Each Class will set out birthrights, family wealth, homes, status, and other family and ancestoral background. Limited means it is only an option for a certain amount of times, randomly selected, to prevent everyone from being a lord, etc.
Aristocrat (*limited*)
Vassal (*limited*)
Bourgeoisie (*limited*)
Scholar
Farmer/Herder
Pariah
Peasant
Slave/Serf

Strict Guilds

May not be multi-guilded.
Cleric (healers included)
Aes Sedai
Warder
Barbarian
Battle Mage
Ranger
Faradhi
Knight
Psion
Merchant
Explorers
Sailors
Wise One
Fighter

Multi-classible Guilds

These guilds *may* accept members to join another multi-class guild, i.e. a houri can also be a thief, upon being accepted by an imm, or a guild master, or high member of both guilds.
Houri/Gigolo
Mercenery
Thief
Bard