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Halflings
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Short and generally plump are halflings, much like small humans. Their faces are round and broad and often quite florid. Curly mounds of hair rest on their heads and feet and they are sometimes looked at as small children. Halflings are not the type to adventure and prefer the comforts of home the most. Good living, rough humor and homespun stories are more to a halflings liking than a dangerous journey.
Halflings also have a high resistance to magic against wands, staves, rods and spells as well as resistance to poisons of all sorts. They have a natural talent with slings and thrown weapons and because of this, halflings gain power when using a thrown weapon or sling. Infravision for any halfling ranges from 30 feet to 60 feet.
Halflings are a hard-working race of peaceful citizens. Their communities are similar to those of humans, although they usually contain burrow homes in addition to surface cottages. Halfling average 3 feet in height, have ruddy complexions, with sandy to dark brown hair, and blue or hazel eyes. Their dress is often colorful but serviceable, and they like to wear caps or tunics. In addition to their own language, many halflings also speak the common tongue, gnome, goblin, and orcish. They also average 100 years in age.
Breeds Examples: Brownie, Hairfoot, Podlings, Tallfellow.
Hobgoblins
An impish, ugly and mischievous sprite, particularly Puck or Robin Goodfellow. The word is a variant of Rob-goblin (or Robin goblin) -- i.e. the goblin Robin.
The term hobgoblin is used to classify friendly spirits such as brownies and bogles. They are among the solitary færies that have a connection with a human family. Hobgoblins are generally good and friendly, but do have the potential for mischief. William Shakespeare popularized hobgoblins as the character Puck in A Midsummer Night's Dream is an example of such a creature.
House ghosts
This sort is very often confused with the gnome because they take on many shapes, including that of the gnome - and sometimes also of a rat, cat, or black dog. In their natural state they are invisible to man, but they can become visible in these forms. They make a lot of noise in the house at night; they live between the walls, in the attic or in the cellar, in the stable, in the shed, sometimes even in a large tree beside the house. They are not particularly intelligent, and remain friendly as long as they are treated well. They like to tease lazy people by pulling the blankets off their beds and sending icy drafts through the room. They also delight in knocking over milk pails and keeping people awake by constantly tapping on the walls. When made very angry, they become malevolent. Their noisemaking becomes unbearable; they throw stones, the cattle become sick, drought or cold weather or continuous storms occur. They leave the house or farm only when it has been totally overwhelmed by disaster and is lost.
Humans
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Humans populate all reaches of Faerun and rule most of the larger empires and kingdoms in the Forgotten Realms. Humans can be of any character class and reach any level in any of these classes that they so choose while other races, as detailed below, are limited.
They are also more social and tolerant than most of the other races and get along with Dwarves, Elves and the like with little or no complaints.
Humans are the only race that may Dual-Class in their profession as well, they do not have any attribute restrictions as some of the other races that live in the Forgotten Realms.
Breeds Examples: Aiel, Far Marian, Nidyhrian.
Hydra
The Lemean Hydra was a nine-headed fresh-water Serpent, or a beast with a dog-like body; if one head were cut off two appeared in its place. This monster was the offspring of Echidna by Typhon and was killed by Hercules as his second Labor; it was a guardian animal, defending the Golden Apples of the Hesperides. Mesopotamia had a seven-headed monster vanquished by a hero. There was a similar many-headed Naga in Hinduism. In Heraldry the Hydra appears as a Dragon with seven heads.
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Kestrels
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The Kestrels are a race of noble, falcon-like humanoids who became a part of humanoid society in a very historic fashion. A few centuries ago, when King Glamis was expanding Sable Kingdom, he happened upon this race's society in the high peaks of the Dragonspine mountains. They were also having serious trouble with orcs, goblins, and other evil humanoids, and they agreed to join forces with King Glamis in repelling these foul creatures. From this agreement a strong allegiance was born, and soon enough Kestrels began moving to Sable and other humanoid civilizations to experience what those societies had to offer. In the many years since, they have become a respected and well liked race that has equal status within humanoid society as the other races.
Kestrels retain some of the strength and agility of their falcon progeny, though their still slightly hollow bones, and the fact that they now live on land makes them not as hardy as other races. They often tend to rely on instinct rather than pure reason, leaving some to believe they are not as learned or wise as some of the other races. They are a very noble, and proud race, and do not take insults lightly.
They retain small, hard, beaklike noses that can still be used offensively or to crack hard objects (like nuts, shells, etc.). They have small, feathered, vestigial wings that are no longer capable of flight. They can be folded very compactly, thus they do not impair Kestrel's ability to wear suit armor, or cloaks, but they generally need special fittings for clothing.
Kobolds
In German (Teutonic) folklore, kobolds are spirits who dwell in mines and who like to torment humans. They are tricksters and not inherently evil. Like Robin Goodfellow, they may either help or harass humans, for unknown reasons. In the 16th and the 17th century, they were usually depicted on paintings as little devils with a conical hat, pointy shoes, a hairy tail, and bald feet instead of hands. In the class of fairy-like beings, they are considered to be the most dangerous and most ugly. Some sources suggest that kobolds are related to the Brownies.
Ky-lin
A Chinese fabulous creature which embodies the yin-yang balance, with the Ky as the masculine and the Lin as the feminine. It is also an incarnation of the five elements of the five virtues and has in its composition the five colors; it has the head of a dragon, with a single horn, the mane of a lion, the body of a stag and the tail of an ox. Having only one horn represents the unity of the world under one great ruler and the Ky-lin was said to appear during the reigns of virtuous monarchs and to herald the birth of famous people such as Confucius. The one horn also gives it the name of the Chinese Unicorn.
The Ky-lin is an animal of exceptional gentleness and does not strike with its horn, thus it symbolizes benevolence and good will; it is also a fertility symbol. It appears in Chinese art in company with sages and immortals and to be mounted on a Ky-lin denotes a person of great qualities or fame, hence the term 'to ride a Ky-lin' is to rise to fame; a particularly clever child is 'the son of Ky-lin' ' The Japanese Rin-jin is simply a borrowing from the Chinese.
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Land-wights
The beings who dwell in rocks, springs, and so forth. They are shy and easily driven away (especially by noise or strife); when they have fled, the land will not prosper. In Heathen Iceland, it was illegal to come within sight of the shore with a dragon-prow raised, as that frightened them. The land-wights are friendly towards humans who treat them well. Gifts of food and drink were often left by their dwelling places; in America, tobacco is often added, as they have grown used to it from the practices of the Native Americans. Old Norse landvættir.
Leprechauns
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Very small sprites who sometimes live in farmhouses or wine cellars. They are known to aid humans and perform small labors for them. Sometimes they ask humans for supplies and furniture, for which in return they give objects which bring luck and fortune. Leprechauns are called fairy cobblers, for they make shoes for elves (but always one shoe, never a pair). They are seen quite often by humans and are described as merry little fellows gaily dressed in old-fashioned clothes; green, with a red cap, leather apron, and buckled shoes.
When they finish their daily tasks, leprechauns like to organize wild feast, during which time they are referred to as cluricauns. These (often drunk) cluricauns can then be seen riding in moonlight on the back of a dog or a sheep.
According to popular belief, a leprechaun possesses a treasure (usually a pot of gold) which a human may obtain if he succeeds in capturing one, which is extremely difficult. Even after capture, a person may not take his eyes off of him for an instant, for then he will vanish. Leprechauns are mainly found in Irish folklore.
Leperechauns are diminutive folk who are found in fair, green lands and enjoy frolicking, working magic, and causing harmless mischief. Rumored to be a cross between a species of halfling and a strong strain of pixie, leprechauns are about 2 feet tall. They have pointed ears, and their noses also come to a tapered point. About 30% of all male leprechauns have beards. Pointed shoes, brown or green breeches, green or gray coats, and either widebrimmed or stocking caps are the preffered dress of the wee folk, Many leprechauns also enjoy smoking a pipe, usually a long stemmed one.
Other names: Luchorpan, Lubrican, Lubberkin.
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